Every now and then, one of our fuzzy androids comes across a story by a new or not yet well-known writer that fits so well into our somewhat quirky literary niche that we feel compelled to tell people about it. This is where we do that. These books aren’t written by D.L. Morrese, but if you like his, we think there is a good chance you will like these. Fuzzy Android recommends them.
Agent Matt Anderson had one of the crappiest jobs in the FBI: tracking down fugitive geeks smuggling in unlicensed fiction from parallel dimensions. But when he stumbles across the body of a dead munchkin in a suspect’s apartment, a conspiracy begins to unravel that leads him on a plane-jumping adventure to the magical Land of Oz… and beyond!
On the forbidding planet of Falsafah, archaeologists are on the verge of a discovery that will shake the five systems to the core. Ravana O’Brien, snatched from her friends for reasons unknown, finds herself on another wild adventure, this time in the company of two alien greys, a cake-obsessed secret agent and a mysterious little orphan boy at the centre of something very big indeed. Their journey across the deadly dry deserts of Falsafah soon becomes a struggle against homicidal giant spiders, hostile machines and a psychotic nurse, not to mention an omniscient god-like watcher who is maybe also a cat. The disturbing new leaders of the Dhusarian Church and their cyberclone monks are preparing to meet their masters and saviours. But nobody believes in prophecies anymore, do they? (Novel, approx. 120,000 words.)
What is the secret of the hollow moon? Join intrepid young heroine Ravana O’Brien in a fast-paced and witty science-fiction mystery of interstellar intrigue. As the dark priest of destiny returns from the dead, Ravana and friends find themselves on an incredible planet-hopping adventure into the shady world of politics, music and rebellion!
With the kingdom of Bolognia under attack by independent forces of random malcontents, it’s time to send out the army to deal with these troublemakers, right? No, first there’s money to be made! Send out the adventurers, those rogues who wander the countryside in search of fame and treasure, and take up all the good seats at the local pubs. Then, organize brackets, stage it for the public’s entertainment, offer a prize and call it The Adventure Tournament.
Remy Fairwyn is a ne’er-do-well academic who really wants to become an adventurer. When he hears of the tournament, he jumps at the opportunity, only to find himself out of the frying pan and in the fire. Add ingredients like corrupt organizations, professional wrestlers, narcoleptic thieves, drama kings and malfunctioning magical minutia, and his venture quickly becomes a recipe for disaster. Nevertheless, he blunders his way into being the captain of his own team. Now he can follow his dream, but still has to contend with obstacles such as tournament organizers whose motives may not be clean, an overbearing father holding him to academic pursuits, and his own nonsensical noggin, which is better suited for a pack mule than a dashing hero. Still, he’s determined to become the biggest badass warrior to ever wield a large piece of wood.
As the competition heats up, Remy discovers that the tournament itself could be putting the kingdom in danger, and it’s up to him to uncover the truth before destruction consumes all he holds dear.
Title: My Sparkling Misfortune
Author: Laura Lond
Illustrator: Alla Alekseyeva
Publisher: Laura Lond
Genre: Lighthearted Fantasy (YA)
Lord Arkus of Blackriver Castle readily admits that he is a villain and sees no reason why it should stop him from being the protagonist of this book. After all, Prince Kellemar, an aspiring hero, has defeated him in a rather questionable way. Bent on revenge, Arkus attempts to capture a powerful evil spirit who would make him nearly invincible, but a last-minute mistake leaves him with a Sparkling instead—“a goody-goody spirit that helps heroes, watches over little children, and messes up villains’ plans.” Bound to Lord Arkus for five years of service and sworn to act in his best interests, the Sparkling is not easy to get rid of, and of course his understanding of “best interests” is quite different from what Lord Arkus has in mind.
The Pan of Hamgee isn’t paranoid. There must be some people in K’Barth who aren’t out to get him it’s just that, right now, he’s not sure where they are. His family are dead, his existence is treason and he does the only thing he can to survive – getaway driving.
As if being on the run isn’t bad enough, when he finds a magic thimble and decides to keep it, he unwittingly sets himself on a collision course with Lord Vernon, K’Barth’s despot ruler.
Unwillingly The Pan is forced to make choices and stand up for his beliefs, beliefs he never knew he had until they were challenged. But when he is faced with a stark moral dilemma will his new found integrity stick? Can he stop running?
Ever since she was little, Athel has dreamed about finally escaping her home island of Treesingers and joining the Federal Navy to see the world. When her nose wasn’t buried in adventure novels, she was bribing the palace guards to teach her swordplay in her spare time.
Now that the day has finally arrived, her mother arrives with a condition: Athel can leave so long as she takes her new fiancé with her. Alder is the complete opposite of everything Athel ever imagined in a house-husband. She is free-spirited and crude, while he is formal and polite. What’s worse, he is like a head shorter than she is. I know, right? He ruins every chance she gets to wallow in her new-found freedom, and she gives him every embarrassing chore she can think of to get back at him.
The worst part of all is that they really are perfect for each other, but how can you admit to your mother that she picked a good match for you? You just can’t.
Together they traverse the vast twelve seas of their island world. Each island is home to a unique race of people that each specialize in a different kind of magic. The seas that separate them are wild and acidic, reaching out to snap up any who venture too close, so the world is traveled by massive airships. Wooden vessels that rely on the power of The Federal Navy to protect them from pirates, privateers, and mercenaries.
When war is declared between her island and the rest of the league, Athel becomes the target of kidnappers, pirates and shape-shifting assassins. Even the crew of her own ship is tempted by the price on her head. It is going to take a lot more then luck to get her and her twiggy fiancé out of this one.
When jixX is appointed spaceship captain for a dangerous space mission he doesn’t regard it as a promotion. More like a computer error, given he’s a landscape architect. The error theory gains in strength when he meets the crew: a carpenter, a gynaecologist and a scientist trying to prove the existence of God. To add to jixX’s woes, there’s a stowaway on board, one of his crew is a saboteur and the ship’s computer thinks it’s a comedian. And then they meet aliens. Not technologically advanced aliens – their civilization is based on the invention of the brick – but jixX has a bad feeling about them anyway. Among them are a religious bunch who believe in The Ultimate Inferior Beings – a species that are really, really bad at everything. According to an ancient prophecy this species will, perhaps inadvertently or absent-mindedly or through some tragic mishap, bring about the end of the Universe. One alien becomes convinced that the humans are these incompetent beings. He realizes he must be the Chosen One, and that it is his Duty to wipe them out before they can trigger total annihilation. So it comes down to jixX to save Humankind …
Title: Post-Apocalyptic Nomadic Warriors
Author: Benjamin Wallace
Publisher: Benjamin Wallace, Copyright: 2012
Genre: Comic Fiction
The post-apocalyptic world isn’t that bad. Sure, there are mutants. But, for the people of New Hope, daily life isn’t so much a struggle of finding food or medicine as it is trying to find a new shortstop for their kickball team.
This makes it difficult for a post-apocalyptic warrior to find work.
Thankfully, an army full of killers is making its way to the peaceful town and plans to raze it to the ground. Only a fully trained post-apocalyptic nomadic warrior can stop them.
Two have offered their services. One is invited to help. The other is sent to roam the wasteland. Did the townspeople make the right decision? Will they be saved? Did they find a shortstop? What’s with all the bears?
Find out in Post-Apocalyptic Nomadic Warriors, a fast-paced action and adventure novel set in a horrific future that doesn’t take itself too seriously.
It’s the year 2047. Retail rules the world. What was once the planet Earth has become Omega-Mart, a discount store mega-giant that encompasses the entire globe. For the people of Omega-Mart, being a good citizen means being a good employee and being a good consumer. Everyone works at Omega-Mart. Everyone shops at Omega-Mart. Everyone shares in the ecstasy of quality discount merchandise at low, low prices.
But at what cost? That’s what Albert Zim is about to find out as, one morning, he’s called into his boss’ office to be fired…into outer space. Now, with the help of a deranged amateur psychotherapist and an ex-commando chimp named Bobo, Zim must find his way back home, and find a way to save the world from itself.
Dyscountopia is a 50,000 word work of fiction about a future so absurd it could be mistaken for the present. Recommended for crackpots, dim-wits, half-wits, nit-wits, and semi-illiterates seeking something to read on the potty, it’s a bargain and everyone knows it. Enjoy!
Title: Moral Flux
Author: Stephen Sackleigh
Publisher: Stephen Sackleigh, Copyright 2012
Genre: Science Fiction
JOS4 was an android on a mission to survey the many moons of Jupiter. His calm, controlled world was disrupted when he was suddenly thrown into a situation where a young woman’s life was being threatened by attackers. He was programmed to empathise with humans and to intervene to keep them from harm, but he was also adaptive and constantly assimilating knowledge. How far should he go to save a person’s life? He is surprised to find out how savage people can be.
He tends to the injured young woman called Asiya and finds that, in his own way, his feelings for her grow the longer he is with her. A strong bond with her develops. Like the rest of us, he slowly formed his own moral code but it was constantly challenged by events in his life. Little by a little his perception of us changed with each moral dilemma.
He was recalled to the assembly plant on Mars where he was created when his controllers at the Karsdall Bioscience Trust became concerned by his actions. They intended to reprogramme him, but he is distracted en route.
He flees from his pursuers who intend to destroy him and heads out with Asiya on an adventure which will take him to the icy surface of Callisto, the unruly bars of Vesta, the oppressive regime of the the mine on Hamalia run by the shadowy Starfire Corporation, and the prison world of Galtos.